Games That Didn't Suck 2016

2016 is winding down and we're glad for it. But not everything about 2016 was awful. This week we've been trying to round-up the positives of the year, including news, comics, and movies. Today we're rounding up our favorite games of the year, and stay-tuned for tomorrow's TV edition!

Without further ado, here are Critical Writ's favorite games of 2016.

Every year, there’s one thing in video game releases I crave amid all the exciting title – a surprise. Something I didn’t know of/didn’t think about much that ends up consuming me for a long time. This year it was Overwatch, a game from a genre I never got into: FPS (first person shooter). I love its colorful and diverse cast of characters, its fun (if sometimes absurd) lore, and its surprisingly accessible gameplay. While not without flaws (the cash-grabbing nature of loot boxes, the lack of body diversity in its female characters, the occasionally culturally insensitive skins), it’s a game I just can’t stop playing. (Dominik)

I was giddy about the Tell Tale Batman game from the moment the teaser trailer first appeared, and now that I’ve played almost all of it, I can easily say that I am not disappointed. The focus on choices and story over action lets Batman feel more like a detective and less like a martial arts beat-em-up, but the game still delivers some exciting and impressive action sequences. The only slight complaint I have is that Bruce Wayne looks an awful lot like Archer, but I’ll take Archer over the angry hunk of granite that was a popular look for the character for far too long. (Miz Opifex)

I have been looking forward to Dishonored 2 since it was announced, because I love stealth games and I loved the grimy and bleak steampunk world of Dunwall.

Now, there are things that genuinely sucked about this game, mainly that it was so poorly optimized at launch that certain maps slogged even on the most powerful of gaming rigs. But the story was phenomenal. Whereas Dishonored’s main hero was Corvo, who was avenging the death of his lover the Empress and attempting to rescue his daughter, this game took a different stance. You had the option of playing either Emily or her father Corvo. But if you listen to the dialogue throughout the game, particularly from some of your primary targets, you really get the sense that this is Emily’s story first and foremost. She was a crappy Empress and her lack of care is what allowed her aunt Delilah to seize power from her. This game is about Emily’s redemption as well as recovering her throne. It feels like being able to play Corvo is a consolation prize for dudebros who hate female leads. Truly, this game is about Emily, and she is surrounded by powerful women (her ally, a black disabled woman voiced by Rosario Dawson, some of her assassination targets including Delilah herself, etc). In addition to story, Dishonored 2 is always an excellent stealth game that gives you lots of options in how you handle your targets.  (Ivonne)

Some games are exhilarating, some you can just chill with. ConcernedApe’s Stardew Valley -- a spiritual successor to the console-based Harvest Moon series -- is one of the latter. It’s a calm, fun simulation of a farming life in a small village. It’s a beautiful little title, that allows you pretty much unrestricted freedom in building your own little patch of heaven in the titular valley. (Dominik)

While last year’s Alien: Isolation -- a first person sneak/fight ‘em up -- is considered the best official Alien game, Duskers is deserving of the best Alien game unconnected to the franchise. A tense simulation of a drone operator, the game takes place in a similar lo-fi future, and allows control over your robotic helper by typing instructions (and exploring rooms with WASD keys). But you’re never alone on the ships you visit, and how well you end your visit depends both on careful planning and frantic typing of instructions. (Dominik)

What were your favorite games of 2016? Did we miss any? Let us know below!