Enter the Grid: Ms. Marvel #14 Review


The series continues its strong writing and characterisation, and goes back to its theme of indirectly tackling social issues, this time doxxing. 

Spoilers beyond this point. 

Ms. Marvel has been on a bit of a rollercoaster lately. From the Civil War II arc which took an awful premise and spun it into an amazing story, to the emotional release of the issue set in Pakistan, to an election themed issue that really would’ve been more enjoyable in a happier timeline. That’s been over half a year, and while most of it has been phenomenal, sometimes comic books need to slow down a bit and tell more classic comic book-y stories. 

And a villain who can both control all electronic devices with and internet connection and knows the hero’s secret identity is two delightful tropes rolled into one. 

But I’m getting ahead of myself. 

Sometimes you wanna go...
Even though this appears to be the start of a lighter arc, it’s still unafraid to show the effects that the past year have had on Kamala. Rather than just going with “Kamala is playing video games and then this happens,” we understand the reason she’s playing so many video games in the first place. She’s convinced, after losing Bruno, Captain Marvel, and Iron Man, that she has nobody. Naturally she fails to realise how ironic it is that she’s undergoing this thought process while on the receiving end of a heartfelt talk from the concerned and ever perfect Tyesha. 

Kamala does have friends and mentors all around her. She’s so focused on the few that she lost that she fails to see the rest, understandably. 

The torn up Carol poster breaks me a little bit
The main plot of the issue is rather intriguing. One of the other players in her online game hints that they knows Kamala’s real life identity, so she suits up as Ms. Marvel to find out what’s going on. In her investigations, she gets attacked by the same villain who apparently has the ability to control anything with a network connection, making for some really fun action scenes, and finally, a confrontation in the Circle Q where they reveal they know her secret identity…


Like I said above, none of the aspects of this mysterious villain are particularly groundbreaking, but it’s a ton of fun nonetheless, and it’s a good start to what looks like a really good story arc. 

New favorite catchphrase!
Aranwe Quirke is a totally real, definitely not made up name. No, you may not see the birth certificate.